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Taxidermist Hallway (Heavy Rain)

This is a project I worked on this month based on a piece of concept art from the game "Heavy Rain". All meshes were created in Maya, textures created in Substance Designer and Substance Painter, and the scene assembled in Unreal Engine 4. After applying the textures and fine-tuning the lighting, I added volumetric fog and dust particles to bring the scene to life.

First angle matching the reference image

First angle matching the reference image

Secondary angle

Secondary angle

Mesh breakdown

Mesh breakdown

Material breakdown

Material breakdown

Reference image (Concept art from "Heavy Rain" game)

Reference image (Concept art from "Heavy Rain" game)