This is a production breakdown of a 1970 Hitachi portable television. Modeling was done with Maya, first as a high resolution asset, reduced to game resolution and then baked and textured with the high resolution model.
Week 4 - Final Presentation with story elements applied and some revisions to the game resolution model for optimized geometry + applied abyss to speaker holes.
Week 3 - Paint and Texturing
Week 2 - Completed game resolution with baked normals and revisions